• Epic Universe: First Visit Review & Tips

    Epic Universe: First Visit Review & Tips

    When Universal’s Epic Universe opened last year on May 22, 2025, it had been over 25 years since a new major theme park opened its gates in Orlando. In the two decades since Disney’s Animal Kingdom and Universal’s Islands of Adventure began welcoming guests, there have been leaps and bounds in theme park technology, immersive lands, and guest expectations.  With the opening of Epic Universe, Universal has set a new bar for theming, entertainment, and the overall park experience.

    For my first trip to Epic Universe, I wanted to just experience the park as an “average day guest” – meaning no Early Park Admission (EPA) and no Express Pass. I arrived just after 8am for a 9am regular entry, scanned my pass and set up facial recognition without any hiccups. The security and entry point here was seamless, and I was inside the park in a couple of minutes. As a day guest without EPA, you can enter Celestial Park and wait for the portals to open to you.

    Universal Creative has been saying that they “put the park back in theme park” at Epic Universe and that cannot be more true as you walk around Celestial Park, and take in the gardens, water fountains, and statues that decorate this central land.

    The story of Epic Universe sets the scene for our day at the park. Mystical beings known as Celestials can use the Chronos to open portals to different universes in the cosmos. On the day of your visit, all four portals have opened to allow guests to visit each of these universes:

    • How To Train Your Dragon – Isle of Berk
    • Wizarding World of Harry Potter – Ministry of Magic
    • Dark Universe
    • SUPER NINTENDO WORLD

    Each portal it themed to the land within, and these portals also act as navigational markers as you are walking around the park. After looking at the available Single Rider options at the park, I decided that my first portal would be How to Train Your Dragon – Isle of Berk, since the attractions only have Standby and Express lines.

    Walking in through this portal and into Berk felt like a bit of an optical illusion. After traveling through the narrow portal and around the welcome rock with an inscription about the Isle, the land completely opens up in front of you, as if you are truly on the edge of the sea. The twin dragon sculptures rise out of the water and tower in front of you, and the kinetic energy of this land brings you right into the story. From sleeping dragons with tails lackadaisically swaying in the breeze, to an ice dragon breathing cold mist, there is something happening everywhere you look in Berk.

    On my day at Epic, Hiccups Wing Gliders did not open with EPA. When the portals opened at 9am for day guests, they had just started testing this ride, so I hopped in line for Dragon Racers Rally. This ride was cute, with great views of the park, though it was a bit short. I found it tricky to flip my dragon around into barrel rolls, so I just enjoyed the glide. With an outdoor queue and a brief experience, I probably would not wait more than 15 minutes for this ride in the future (I waited about 10 minutes this morning).

    Hiccups Wing Gliders, on the other hand, was an absolute gem. This fun family coaster has just enough thrill and a really cute storyline to go with it. I’d place this somewhere along the lines of more intense than Slinky Dog Dash at Disney’s Hollywood Studios, but not as intense as Hagrid’s Magical Creatures Motorbike Adventure ™ at Universal Islands of Adventure. This is a great ride to do in the morning — because it’s fun for everyone in the family, the line can be consistently longer than an hour as the day goes on, and the queue is almost completely outdoors.

    (I did not want to get soaking wet on this day visit to Epic Universe, so I skipped Fyre Drill, the family water cannon ride in Isle of Berk. I watched the attraction from a bridge for a bit though, and it does look like a good time for a very hot day.)

    One of the two shows at Epic Universe is located in Isle of Berk as well – The Untrainable Dragon. I love a good theme park show; it’s an easy way to take a break from walking in the sun, and catch some entertainment at the same time. This theater allows both food and beverage indoors, so later in the day I grabbed a beer at Mead Hall nearby and settled in for some new age puppetry. This show has a unique story that even guests who have not seen How to Train Your Dragon will be able to enjoy and appreciate. The large-scale puppets and animatronics are pretty jaw-dropping, and there’s a lot to take in between the live performers and effects. This is definitely a show that I will see again.

    As a proud Millennial, walking into Super Nintendo World for the first time was like walking into a childhood daydream  – it was both nostalgic and pleasantly overstimulating at the same time. Spinning coins. Sliding castle blocks. Question marks lit up everywhere!  This land is a lot to take in. My initial entrance through the green pipe was around 10am, which was probably the worst time to check it out – many guests try to rope drop Donkey Kong Mine Cart Madness or Mario Kart Bowser’s Challenge, and as a result there can be a ton of people milling about in the mid to late morning hours. I purchased a Princess Peach power-up band, and when I returned later in the day, was able to smash some blocks and collect coins.

    I rode Mario Kart Bower’s Challenge when I returned here later in the day as well, using the Single Rider Line. This line does cut off a significant amount of the exhibits and features in the regular standby queue, but it also cuts off a significant amount of wait. With a 95-minute posted wait, I was on in 30 minutes. Bowser’s Challenge is a lot of fun, especially for fans of the original Mario Kart on N64. I found the aiming with the VR headset to be a little tricky, but I also didn’t care about my score since it was my first time riding.

    I skipped both Donkey Kong Mine Cart Madness and Yoshi’s Adventure on this trip. Mine Cart Madness consistently had a 120-160 minute wait, with the Single Rider Line either closed or at capacity when I checked. Yoshi’s Adventure was low on my list of priorities, and with a posted 45-minute wait for much of the day, I mentally saved it for a nighttime visit in the future. If you don’t have Express Pass or EPA, you can hope for shorter waits later in the evening. Frequently, the wait time is less than an hour as you near park close. (The Universal team can close the queues prior to park close if the wait is very long, so try to check within the last 30 minutes of the park’s operating time.)

    Throughout your day at Epic Universe, you’ll crisscross Celestial Park several times. Beyond setting the story for the park, there are many food and drink options available (including two sit down restaurants) as well as two attractions. At quick service places like the Oak & Star Tavern and the Plastered Owl, guests can enjoy live entertainment while noshing on barbecue bites and cold beer. There are several smaller stands serving quick bites like Comet Dogs and Frosty Moon, quick service bars like Bar Zenith and CelesTiki, and two Starbucks locations.

    For lunch, I went to the highly popular Pizza Moon and it did not disappoint. I ordered the Nanarossa, their take on a margherita style pizza – I was really impressed with this pie. The crust was fluffy on the inside but crispy on the outside, held up to the amount of cheese and sauce, and just tasted great. After worrying that this place was overrated I can confidently recommend it to anyone visiting the park. (It does get busy! I arrived before noon to avoid a lunch rush.)

    The two attractions in Celestial Park are the family-friendly Constellation Carousel and the park’s headliner roller coaster Stardust Racers. Powered by the flux capacitor (yes, that flux capacitor), you’ll race across the cosmos on this two-track coaster. This ride is a lot of fun, with quite a bit of “air-time,” and it’s not as intense as Velocicoaster at Islands of Adventure. My next visit will definitely involve some nighttime hours so I can experience this after dark, fully lit up. Stardust Racers has a Single Rider Line, which is helpful for this fully outdoor queue (though the ride has a high capacity, and the line does move pretty quickly).

    The land I was most intrigued to see was Dark Universe. This land feels both cozy and creepy at the same time. As you are welcomed into the Village of Darkmoor, you’ll see darkened flowers, crypts, and a moody violinist setting the tone. Igor walks around with a satchel of (maybe) body parts, and the Invisible Man watches guests mill about. As you walk through this land you are drawn towards the sprawling mansion set in the distance, inviting you to visit with Victoria Frankenstein.

    Monster’s Unchained: The Frankenstein Experiment is truly a love letter to the Universal Monsters of old Hollywood – the very films that allowed Universal Studios to stay relevant and solvent during World War II. The scale of this attraction is unparalleled. I think the only thing close would be Star Wars: Rise of the Resistance at Disney’s Hollywood Studios – which is a longer overall experience, but equally as jaw dropping.

    From the immersive, creepy queue to the two pre-shows set the story up, this attraction takes you into Victoria Frankenstein’s mansion as she aims to control the frightening monsters her great grandfather sought to harness. But can you control these terrifying beings? You’ll find out, deep in the catacombs beneath the mansion, where monsters break free of their chains.

    The animatronics on this attraction are so life-like and move with such fluidity that I felt my eyes were playing tricks on me and they were actually actors in costume. This attraction really is a feat of engineering, and it was the only ride I did a second time.

    A couple of other notes: There are definitely scary elements – if you have a kiddo who meets the height requirement but isn’t into monsters, vampires, or other creepy things, you may want to skip this. Having done both the standby queue and single rider, it is absolutely worth going through the standby queue every time to see the pre-shows, even if you are by yourself, and even on a busy day.

    I made two pit stops at Burning Blade Tavern for a beverage and a break from the sun. This small tavern is a great spot to relax in a dark environment for a bit, but it’s the actual burning blades of the windmill outside that draws guests in. (They light up every 15 minutes.) Inside, there are some food options, like the popular Burning Cheddar Bites and Hunter’s Garlic Stake, and both alcoholic and non-alcoholic beverages. For my drink of choice, I enjoyed a Crossbow – a secret menu item mixing Strongbow Cider and Darkthorne Mead. You may even encounter a monster hunter taking a break in the tavern; they’ve got great stories to tell.

    (Pro Tip! Universal has an awesome beverage discount program – purchase a souvenir beverage pilsner at the Burning Blade Tavern, and save $5 off a refill there! YES! – FIVE DOLLARS OFF YOUR NEXT SPECIALTY BEV. The discount is available outside of Dark Universe as well, though it’s just $1 off; just ask the Team Member serving you to confirm. The pilsners are nice heavy plastic, and there’s a color-changing effect. You’re welcome.)

    Curse of the Werewolf is a fun outdoor spinning coaster, and since I personally love spinning rides, this was definitely on my to-do list. This is a short attraction and generally has a manageable wait time of 30 minutes or so. The day I visited was a bit busy, so I used the Single Rider Line for this to save some time. (The queue is also completely outdoors without much theming, so you aren’t missing anything by skipping it — except the wait.)

    Guests can also meet Frankenstein’s Monster and the Bride of Frankenstein or have a horror makeover done in Dark Universe. With talks of expanding Epic Universe already underway, I hope that they add some type of walkthrough attraction or scary show to this portal. Overall, I really enjoyed Dark Universe and found myself (oddly) wanting to just hang out there.

    Wizarding World of Harry Potter – Ministry of Magic transports guests to 1920s era Paris, and the scale of these buildings is impressive! Most of the story theming is from Fantastic Beasts and Where to Find Them, and guests will see creatures in shop windows — like Nifflers looking for coins or Bowtruckles picking locks – and others being carried by Parisian wizards and witches. There are a couple of quick service locations here, and I popped into Le Gobelet Noir for a beverage and break from the sun.  Other options include Café L’air De La Sirene ™ with a full food menu, Bar Moonshine for beverages, and Bieraubeurre Cart for various Butterbeer treats.

    I knew going into my day at Epic that I was unlikely to ride Harry Potter – Battle at the Ministry (BATM) for several reasons – mainly, the 2+ hour wait in a winding, claustrophobic physical queue and tendency to go down on extended delays. (Frankly, removing this attraction from my plans made my whole day a lot easier.) Luckily, the BATM does allow guests to enter the Ministry Atrium via the Flu Network, and you should definitely walk through this space even if you don’t plan to ride. This full-scale replica of the Ministry of Magic from the Harry Potter films is truly breathtaking. With several key scenes from the movies and books taking place here, I could almost see Harry chasing Bellatrix LeStrange in Order of the Phoenix, or the trio making their escape in Deathly Hallows.  

    Overall, this land is impressive in scale, but less so in “things to do.” Adding another attraction, or having more creatures around the land will round it out a bit better than it is now, with one ride and one show. If you don’t have a wand to do wand magic, it can feel like a lot of window shopping. For me, Wizarding World of Harry Potter – Diagon Alley at Universal Studios Orlando still takes the top spot of these worlds.

    My first visit to Universal’s Epic Universe was a great success. This park is gorgeous – Celestial Park is the ideal center hub, and once the flora matures and there’s more natural shade, it will be an even more inviting space. As with any theme park but even more so at Epic, I recommend guests bring a hat, sunscreen, refillable water bottle, and poncho. With young trees and little shade, it’s always helpful to arrive prepared to deal with the elements in Florida.

    I mentioned a few times in this post wanting to return for a nighttime visit to see these attractions lit up. In truth, the entire park is built for nighttime visits, as seen from the theme park view rooms at Helios Grand Resort. From the bright lights of Super Nintendo World to the creepy mood in Dark Universe, nighttime is a major feature at this park, which I missed out on.

    The consistent, high-level of theming in each portal showcases some of the best technology and creativity we get to see in theme parks these days. While it’s always exciting to see a new land built at an existing park, or experience a favorite attraction reimagined for the 21st century, it’s really incredible to walk through an entire park built with modern-day technology and immersive detailing. As Epic Universe quite literally grows, both in the landscaping and potential expansions (what could this be?) I am excited to see what portals the Celestials open for us next.

    Have you visited Epic Universe yet? Whether you plan a Universal Orlando vacation, or mix and match other theme parks in the area, let me be your guide to the magic. Contact me today to plan your next Magical Quest!

    Leaving Epic Universe
    Leaving Epic Universe

    Reference:

    How Did Universal’s Monsters Evolve During the 1940s? – Freeze Dried Movies

  • Unlock Magical Moments with Disney Characters

    Unlock Magical Moments with Disney Characters

    Walt Disney World boasts dozens of thrilling attractions and top-notch restaurants, but it’s the lands and the characters who “live” there that truly make the parks a magical place. Whether it’s a hug from Mickey Mouse, a high five from Chewbacca, or quick chat about gumbo with Tiana, the interactions with our favorite characters bring the story to life and bring out the kid in all of us.

    Where and When Can I Meet my Disney Friends?

    All four theme parks will have character meet and greets throughout the day, and there a few different ways you can say hello. Some are available to meet continuously at indoor locations, like Mickey and Friends at EPCOT, the Princesses at Fairytale Hall at Magic Kingdom, and Anna and Elsa at Royal Somerhaus in the Norway Pavilion at EPCOT. Others will meet periodically throughout the park at designated spots with set times for guests to line up to meet them, like Sheriff Woody and Buzz Lightyear in Toy Story Land at Hollywood Studios. Others are considered “roaming” and will be in a general area at a designated time but do not have a line for guests, like the Star Wars characters in Galaxy’s Edge at Hollywood Studios.

    Character schedules are listed in the Disney World app. The app is dynamic, so times will disappear throughout the day as the set times begin so that you see what is still scheduled in real time. If you have a certain couple of characters you’d really like to meet, check the app a day or two before your visit so that you can get an idea of the entire schedule for the day. (Times are subject to change, so check the morning you head to the park as well.)

    Aside from the “all day” characters like Mickey and Friends, the scheduled meet and greet set times generally wrap up between 4pm – 5pm, with the “roaming” characters hanging out a bit later into the evening. In general, you’ll want to plan to meet characters earlier in your day.

    • Open the Disney World app
    • Tap on the map pin icon at the bottom of your screen
    • Tap on “characters”
    • Tap on “show list”

    This will give you a list of all of the characters available for meet and greets at the parks (left image below). To see the characters at one specific park, go to the “locations” drop down menu and select your park of choice (right image below).

    You can tap on a character and see where they will be located and when their set begins (left image below). Tap on “find on map” to see the exact location on the map (right image below).

    At the end of the day, the characters will no longer show up in the app as an offering since their set times are all done for the day. In the Judy Hopps example above, I took the screenshot at 1:05pm, so all of the earlier times are gone. If you are scrolling on your phone at night planning out your park day, you will not see any characters listed. Set a reminder to check the character times in the morning and take a screenshot of the ones you’d like to see. You can then factor that into your plans to make sure you can say hi to your favorite Space Ranger! (Or – let your travel agent know that you or your kiddo is a huge Donald Duck fan (he’s #1!) so they help you plan out your day.)

    Pro Tip: Very popular characters can have a line start to form 10 to 15 minutes before their set time begins. Characters like Moana, Buzz Lightyear & Woody, and Captain Jack Sparrow can draw quite a crowd, and I highly recommend arriving at least 10 minutes before the posted set time begins for these headliners. Character attendants will shut off the line after a certain point when the number of guests waiting will fill the allotted meet and greet time, and the line can sometimes close right at the posted start time.

    Autographs and Pictures

    Kids of all ages can collect character autographs at meet and greets. The majority of characters will autograph for you, with a few notable exceptions who do not:

    • Star Wars characters at Hollywood Studios
    • Beast at Be Our Guest Restaurant
    • Starlord roaming by Guardians of the Galaxy: Cosmic Rewind
    • Kevin from Up!

    A couple of characters like Buzz Lightyear and Figment will give you a card with their name stamped on it instead of signing an autograph book. Princess Belle signs autographs in EPCOT, but is not able to after Enchanted Tales with Belle at Magic Kingdom. Her autograph is on the bookmark you receive, and she is available for pictures after the story ends.

    It’s helpful to have a good-sized pen or marker (especially for our friends with gloved/mitten-hands) and an autograph book that you can easily open and close throughout the day. I like hard-binder books rather than spiral-binder books, so the spiral doesn’t get caught as you flip through it and take it out of your bag or stroller throughout the day.

    Disney PhotoPass Service is available at character meet and greets, and character attendants can also help with taking pictures with your own device. The great news is — you can use PhotoPass regardless of whether you’ve purchased it in advance. If you see in the app that you have some fantastic shots that you want to keep, you can purchase PhotoPass during or after your trip. Either way, the character attendants can take a few pictures with your phone or camera as well, so you’ll have those on your device. (I also love to ask for a quick selfie with the characters too –it’s always fun to try to get Mickey’s entire head in the shot!)

    Make Smalltalk

    If you really want to lean into the fun and make believe at Walt Disney World, chat up the characters as if you live in their world. “Face characters” who portray a “person” character will talk with you within their canon/story. For example, you can ask Belle if she’s read any good books lately or if her dad has a new invention coming out soon. You can ask Moana what her favorite island is (probably Motunui), or tell Alice you’d like to visit Wonderland with her someday, and they will engage with you on that topic.

    I once showed Pocahontas a small change purse that I have had since childhood (that I got with the movie VHS)! She asked me what I keep in it (obviously because Pocahontas’ tribe does not have currency), and I explained what coins are used for. She then told me that Meeko would probably like to shake it around and make noise with what’s inside. It was really neat!

    The “head characters” who portray other animated characters like Mickey Mouse, Goofy, or the Pixar Pals will interact with you through mime, sometimes with their character attendants filling in the communication gaps if needed. I always ask Frozone if he can help us out a little bit with the heat in Florida (I’m sure he and Elsa have never heard that one before), and he’ll act out his response. When visiting Edna Mode, tell her she embodies the height of fashion. You can let Buzz Lightyear know that you heard that morning’s briefing from Star Command and will be at the rendezvous point later, and see how he reacts.

    Characters know their own story and closely related stories but not those outside their universe. For example, Princess Aurora and Cinderella know each other, but they won’t know who Joy and Sadness or Luke Skywalker are. Most likely, they’ll simply respond with “I don’t know who that is.”

    Are there any other ways to meet characters at Walt Disney World?

    If you want to level up your character interactions, you can make a reservation at one of the many character dining restaurants across property.  Character meals are one of the most relaxing ways to meet your Disney pals, and since you have to eat throughout the day anyway, you might as well manga with Mickey. These restaurants are generally buffet-style service, which allows the characters to roam around the restaurant while you leisurely enjoy your meal. If a character hasn’t stopped by yet, just ask your server or a character attendant (in a blue shirt) if Goofy could pop over, and they’ll help out.

    If someone in your group is excited to meet lots of Disney Princesses, the breakfast buffet at Akershus Royal Banquet Hall in the Norway Pavilion at EPCOT is a fantastic choice. This is also a great way to meet characters who do not typically hang out in the parks. Over at Wilderness Lodge Resort, guests can meet the Evil Queen and a few of the Seven Dwarfs at Story Book Dining at Artist’s Point, who are otherwise only available at certain special events like Mickey’s Not So Scary Halloween Party.

    Random character pop-ups at resort lobbies have been ongoing for a while, but scheduled resort visits will become more common as Cool Kids’ Summer returns, with character meet and greets available at:

    • Pop Century Resort
    • Art of Animation Resort
    • Port Orleans Resort – Riverside
    • Caribbean Beach Resort

    This is a great way to meet some of your favorite pals at your home away from home. You may also see unscheduled appearances at your resort any time of the year.

    Though not a true meet and greet — one of the easiest ways to see characters is a quick hello during the parades and cavalcades offered at Magic Kingdom. The Festival of Fantasy Parade steps off at 12p and 3pm daily, and the Adventure Friends Cavalcade runs in the evening at 5:10p and 6:25p. Top off your night with Disney Starlight: Dream the Night Away at 8:15p and 10:30p. These parades offer a chance to wave “hi” to dozens of character friends on gorgeous floats. With so much to do during your day at the park, this can be a great way to get your character fix while taking a rest from rides.

    You’ve Got a Friend in Me

    The character experiences really do add so much to immersive feeling at the Disney Parks, and this was painfully apparent during the phased reopening after the pandemic, when guests could not interact with characters in the same way. Being able to give Mr. Incredible a high five, or get a huge hug from James P. Sullivan, or have a moment with Mickey to tell him about your day at the Magic Kingdom, enhances the experience for kids and adults alike. And let’s face it, there are certain characters who hold such a special place in our hearts that even the most stoic of visitors will have to smile, laugh, and have a jolly holiday – looking at you, Mary Poppins.

    Want to say hi to some childhood friends at the Most Magical Place on Earth? Let’s start planning your Magical Quest today!

  • The Wonderful Women of Disney

    The Wonderful Women of Disney

    Every Disney fan knows the famous female characters in the Disney lexicon – Cinderella, Princess Aurora, Tinker Bell, Princess Ariel, Moana, Princess Tiana, and Mirabel, to name a few. But do you know the famous real-world women behind the colorful scenes and immersive attractions? From animators to imagineers to business executives, the women of the Walt Disney Company have kept the world going from the very beginning. On this International Women’s Day, let’s take a look at some of the influential females who have brought Disney magic to life.

    Clockwise from top left: Alice Estes Davis, Mary Blair with Walt Disney, Leota Toombs, Kim Irvine, Jennifer Lee, Ruth Shellhorn, and Harriett Burns

    Ruth Shellhorn – 1955’s Woman of the Year was an influential landscape designer in the Southern California who had major contributions to the planning of Disneyland. Ruth Shellhorn joined an all-male team who desperately needed her expertise to effectively move people around the park. To do this, Ruth designed the “castle hub” at Disneyland, with “spokes,” or paths, that lead off into the other lands around the park. Ruth worked with the landscaping designers and imagineers to implement the pathways that would easily move people around the lands and lead them back to the hub and park icon of Sleeping Beauty Castle. The hub-and-spoke design is famous throughout Disney parks and replicated at other theme parks around the world, including Universal’s newest park, EPIC Universe.

    Ruth designed the transitions into the various lands as well, so that as you walk from the hub to Adventureland you feel a natural transition of space and recognize the theme in the new area without a jarring visual transition. This is accomplished by using flora that blends into the next theme, and a bit of forced perspective, so it looks seamless to guests. In Landscape and Architecture Magazine, Shellhorn is quoted as saying,

    “It seems like a dream, a dream in which everyone operated to the utmost to build the park for family entertainment, which has been in Walt Disney’s mind for 20 years.”

    And on the topic of doing the impossible:

    “…but it was Disneyland, a sort of Fairyland, and Walt’s belief that the impossible was a simple order of the day so instilled this spirit in everyone that they never stopped to think that it couldn’t be done – they just did it and with amazing speed.”

    Take a short walk around the Partners Statue at Disneyland, in the hub designed by Ruth Shellhorn:

    Harriett Burns  – The first female Imagineer back when the company was known as WED Inc. (Walter Elias Disney), Harriett interviewed for the Animation Department when they “weren’t hiring women” for film animation. Instead, her first job with the company was in set design, and she was responsible for the original iconic set of the Mickey Mouse Club. Harriet also worked on many of the models and small-scale sets for the design of Disneyland and was instrumental in designing and feathering the bird animatronics for Walt Disney’s Enchanted Tiki Room.

    Original set design for Mickey Mouse Club House by Harriett Burns
    Original set design for Mickey Mouse Club House by Harriett Burns

    Harriett Burns also created the models for the animatronics in Pirates of the Caribbean and worked on the intricate details of these characters. Ever notice the pirate with the hairy leg hanging off the bridge? She more than likely attached each of those leg hairs to his calf, and it is said that she modeled that animatronic after the family milk man. The more you know!

    Leota Toombs – Perhaps the most well-known of the original leading ladies, Leota Toombs joined the “Ink and Paint” Department of WED in 1940. Even though the Animation Dept. was primarily full of men, the Ink and Paint Division was almost entirely composed of women, affectionately known as “the color girls.” The color girls’ job was to transfer the animators’ drawings to sheets of transparent celluloid and use pen and ink to outline the characters, literally “putting down color” for the final product. Eventually, Leota made her way onto the Imagineering team, contributing to the audio animatronics for such attractions as it’s a small world, Pirates of the Caribbean, Walt Disney’s Enchanted Tiki Room, and Country Bear Jamboree.

    Leota Toombs is probably most recognized for lending her face and voice to Madame Leota, the floating head of the fortune telling gypsy from the seance scene in the attic of the Haunted Mansion. Madame Leota recites a series of incantations recorded by Leota Toombs, such as “Serpents and spiders, tail of a rat; send in the spirits, wherever they’re at!” As you exit the ride, she also encourages you to “hurry baaaack” to visit the 999 happy haunts. Hear her conjure ghouls in the clip below:

    Mary Blair – Some of the most recognizable artwork in Disney animation as well as the Disney Parks is credited to Mary Blair. Mary joined Walt’s team in 1943 and was well known for her ability to put down highly contrasting, vibrant colors that defined the classic animation style of the Walt Disney company. Her credits and concept art design include Cinderella (1950), Alice in Wonderland (1951), and Peter Pan (1953). If you are a fan of the Disney parks, you’ll find Mary Blair’s art and influence throughout – she was the lead designer for it’s a small world, as well as Gran Fiesta Tour starring the Three Caballeros at EPCOT. One of my favorite examples of her art is The Grand Canyon Concourse Mural at the Contemporary Resort, which can easily be viewed from the Monorail.

    Alice Estes Davis – Wife of Marc Davis, one of the original Nine Old Men of Walt Disney Imagineering, Alice originally wanted to be an animator but was told that was a job “for men.” She instead began work at Beverly Vogue & Lingerie House, where she became lead designer. Shortly thereafter, Walt Disney was looking for a designer for an upcoming project called Sleeping Beauty, in order to outfit a live action model used to help mimic natural movement in animation. After a fateful meeting with Disney discussing (of all things) elastic material, Walt hired Alice to outfit over 150 dolls in it’s a small world, which would debut at the 1964-65 World’s Fair. (In this project she got to work with “her hero” Mary Blair.) She also led the costuming for the animatronics in Pirates of the Caribbean, creating nearly 50 pirate outfits the ride — which put her in the same room as Harriett Burns, creating an attraction (and future movie franchise) we all still know and love today.

    Kim Irvine – The daughter of Leota Toombs has continued to keep the magic alive at Disneyland. Kim began her career at the Imagineering Model Shop in 1970 where she attached feathers to birds in the Disney World version of The Enchanted Tiki Room – while her mom still worked for the company! Later, Kim Irvine served as the Art Director for Disneyland, and later held the position of Executive Creative Director of Walt Disney Imagineering until her retirement in 2025. Most notably, Kim led the team responsible for the Star Wars: Galaxy’s Edge expansion, envisioned the repainting of Sleeping Beauty Castle in Disneyland with deeper pinks, and lent her face and voice to Madame Leota for the Nightmare Before Christmas Holiday Overlay of the Haunted Mansion at Disneyland – a full-circle moment continuing her mother’s legacy.

    Jennifer Lee – After a friend called her for a little help on a project called Wreck-it-Ralph, Jennifer was asked to be part of an upcoming project about two sisters and a snowman, called Frozen.  While she first joined the team as a screenwriter, she quickly became co-director, making her the first female to direct a full-length feature film for the Walt Disney Company. Frozen went on to earn $1.29 billion worldwide and was followed up by Frozen 2 which also cleared the $1.49 billion mark. (And yes, that makes her the first female director to surpass the $1B mark for a full-length animated film.)

    Beyond these accomplishments, Jennifer Lee was the first female Chief Creative Officer for the Disney Company, serving in that role from 2018 – 2024, and has creative leadership credits on other smash hits such as Big Hero 6, Moana (and Moana 2), Zootopia, and Raya and the Last Dragon. Jennifer Lee stepped down from the CCO position in 2024 in order to focus full-time on movie making, and I can’t wait to see what she comes up with next!

    From the moment Walt Disney broke ground at Disneyland to the planning design of new park expansions, women have been an instrumental force in making magic at the Disney Company since the 1940s. Whether it’s designing costumes, building audio animatronics, or creating storyboard for the next record-breaking movie franchise, the passionate women behind these scenes and stories continue to bring our imaginations to life.

    Let’s plan your next trip to the Disney parks to see this living history in person! With discounts galore (including the month of May!), and FREE dining for kids all year, now is the perfect time to visit the parks. Let’s map out your next Magical Quest today!

    References

    International projectionist (Jan-Dec 1946) – Lantern – Color Girls

    McCormack, Molly (aka Mammoth Club). (2023, March 13) Disney Would Be NOTHING Without Women | Women’s History Month At Walt Disney World: Snacks & Drinks. YouTube.

    Legendary Disney Imagineer and Haunted Mansion Royalty Retires After 55 Years

    A brighter Sleeping Beauty’s Castle is just one way Kim Irvine keeps the magic in Disneyland – Los Angeles Times

    Alice Estes Davis – Wikipedia

    Today in Disney History, 1955: Mickey Mouse Club Airs Its First Episode – WDW Magazine